Keep’em Demo & Review
Keep'em is a 6x5 ways slot from Hacksaw Gaming with 15,625 ways to win, a 10,000x max win, an 18% hit frequency, and reported RTP versions of 96.27%, 94.25%, 92.27%, and 88.29%. The whole game is built around Cash symbols, GET’EM collection, and locked respins on reels 3 and 4, with three escalating free spins modes on top.
Play Keep’em Demo
Keep’em's Features
- Slot Name: Keep'em
- Developer: Hacksaw Gaming
- Theme: Forest / cartoon animals / Canny the Can
- Reels / Rows: 6 / 5
- Paylines / Ways: 15,625 Ways
- RTP: 96.27%, 94.25%, 92.27%, 88.29%
- Volatility: Medium; one source lists it as high
- Hit Frequency: 18%
- Max Win: 10,000x bet
- Bet Range: 0.10 to 100
- Key Features: Cash symbols, GET’EM collection symbols, KEEP’EM reels, respins, Heart refill symbol, Keep’Em Comin’, Keep Your Friends Close…, Keep Your Canny Closer!, bonus buy where available
How to Play Keep’em Slot – Bonus & Gameplay Explained
Keep’em is a 6×5 ways slot with 15,625 winning ways. Wins pay left to right, and bets run from 0.10 to 100 per spin. The base game uses a drop mechanic, so winning symbols disappear and new ones fall in.
The main setup revolves around Cash symbols, GET’EM scatters, and the KEEP’EM reels on reels 3 and 4. Cash symbols can show values from 1x up to 1,000x. They do nothing on their own. You need a GET’EM symbol on the same spin to collect them. If more than one GET’EM lands, each one collects all visible Cash symbols once, so one good screen can stack value fast.
The KEEP’EM reels are what give the slot its character. If a GET’EM symbol, FS symbol, or Cash prize lands on reel 3 or 4, those reels lock and award 3 respins. Locked symbols stay in place until the respins end, and any extra GET’EM symbols, FS symbols, or Cash prizes that land during the respins also lock. Cash and GET’EM symbols react again on each new respin, so the feature can keep collecting the same grid several times. There is also a Heart symbol that can refill the respin counter back to full.
There are three free spins bonuses. Keep’Em Comin’ triggers with 3 FS scatters and gives 10 free spins with a better chance of landing GET’EM symbols, FS symbols, and Cash prizes. Keep Your Friends Close… triggers with 4 FS scatters and also gives 10 free spins, but now Cash prizes stay on the grid until collected. Full rows or full reels of Cash symbols collect automatically. Keep Your Canny Closer! triggers with 5 FS scatters and works like Keep Your Friends Close…, but with 3 guaranteed Cash prizes and 1 guaranteed GET’EM symbol on every spin. Extra FS scatters during the features add 4 or 6 more spins depending on how many land.
Where feature buys are available, the common menu is 3x for BonusHunt FeatureSpins, 40x for Cantastic FeatureSpins, 100x for Keep’em Comin’, and 200x for Keep Your Friends Close….
How Keep’em Slot Plays – Volatility, Hit Frequency & Bonus Behavior
Keep’em is usually listed as medium volatility, though one source labels it high. The more useful number here is the 18% hit frequency. That tells you straight away this is not a constant-action slot. Long dry patches are part of it, even if the respin system sometimes hides that by keeping the screen busy when it does connect.
Session-wise, it feels streaky. The base game can do very little for a while, then suddenly land a Cash-and-GET’EM screen on the KEEP’EM reels and wake right up. That makes it more volatile in practice than the medium label suggests. A lot of the value sits in whether reels 3 and 4 lock the right symbols early enough.
Bonus frequency is not publicly disclosed. What is clear is that the slot gets much stronger as you move up the bonus ladder. Keep’Em Comin’ is the lighter version. Keep Your Friends Close… is more reliable because sticky Cash symbols can build between collections. Keep Your Canny Closer! is the premium round because it guarantees feed into the mechanic on every spin. That is the round with the clearest shot at a proper payout.
For bankroll use, I would put Keep’em in the medium-risk bracket with sharp swings. The 18% hit rate makes it rougher than a typical relaxed medium slot, but it is still easier to handle than Hacksaw’s nastier high-volatility titles. It suits players who like waiting for one mechanic to load up instead of getting constant small returns. This session read is an inference from the published hit rate, respin design, and bonus ladder.
Keep’em Bonus Features – Free Spins, Jackpots & Special Symbols
Cash symbols are the money in this game. Their values range from 1x to 1,000x, but they only matter when GET’EM lands. That means timing is everything. A screen with strong Cash values and no GET’EM pays nothing. A screen with average Cash values and several GET’EM symbols can still be decent because each GET’EM collects the whole set again.
The KEEP’EM reels on reels 3 and 4 are the real engine. Once they activate, you get 3 respins and any Cash, GET’EM, or FS symbols that land there stay locked. Because GET’EM and Cash can trigger again on each fresh respin, the feature builds value through repetition rather than through one huge symbol. If a Heart lands and refills the counter, the whole setup gets much more dangerous.
Keep’Em Comin’ raises the chance of landing the symbols that matter, so it is mainly a frequency upgrade. Keep Your Friends Close… is better because sticky Cash prizes let the board store value until a collection happens. Keep Your Canny Closer! is the best version because the guaranteed 3 Cash prizes and 1 GET’EM symbol on every spin remove a lot of the setup problem. In real play, that should be where most of the bigger wins come from.
There is no jackpot system attached. The advertised max win is 10,000x the stake, and Hacksaw states that ceiling can be reached in all game modes.
Final Verdict – Is Keep’em a Good Slot?
Yes. It is one of the better medium-volatility Hacksaw games.
The reason is simple: the mechanic has a clear point. Cash symbols, GET’EM collection, locked middle reels, and sticky-value bonuses all work together. It does not feel like a slot with random features bolted on. When it pays, you can usually see exactly why it paid.
The weak side is the 18% hit frequency. That is low enough to make the game feel dry between better setups, and it stops the medium volatility label from feeling truly comfortable. If the KEEP’EM reels do not activate properly, the session can drag.
I’d rate Keep’em as a solid release for players who like collection mechanics and do not mind waiting for the middle reels to do the heavy lifting. It is not a soft grinder, but it is a good step down from Hacksaw’s more brutal slots. This overall judgment is an inference from the official feature design and reported hit-rate data.
Keep’em Slot Rating (Out of 10 Stars)
Rating: ★★★★★★★★☆☆ (8/10)

