What’s Up? Witches Demo & Review
What’s Up? Witches is a high-volatility NetEnt slot with 20,736 ways to win, avalanche payouts, spell-driven wild conversions, and a separate free spins mode built around sticky multipliers. The top RTP is 96.03%, with lower versions also in circulation. Max win is 10,180x the bet. It is a feature-heavy game, but the mechanics are solid enough to justify it.
Play What’s Up? Witches Demo
What’s Up? Witches's Features
- Slot Name: What’s Up? Witches
- Developer: NetEnt
- Theme: Modern witches / magic
- Reels / Rows: 6 reels / 4-6-6-6-6-4 rows
- Paylines / Ways: 20,736 ways to win
- RTP: 96.03%, with lower versions at 94.06%, 92.06%, and 88.09%
- Volatility: High
- Hit Frequency: 22.78%
- Max Win: 10,180x bet
- Bet Range: 0.20 to 40
- Key Features: Avalanche wins, Arcane spells, normal and super grimoires, multiplier wilds up to x3, free spins, sticky multipliers up to x100, Magic Orb effects, feature buy options
How to Play What’s Up? Witches Slot – Bonus & Gameplay Explained
What’s Up? Witches uses a 6-reel layout with a 4-6-6-6-6-4 shape and 20,736 ways to win. Wins pay left to right, and every win triggers an Avalanche. Winning symbols clear, new symbols drop in, and the chain keeps going until no fresh win lands.
The base game revolves around the Arcane Feature. Up to 3 spell symbols can land during a spin. Those spells do nothing by themselves until a grimoire lands on the horizontal row. A normal grimoire only activates spells on the adjacent reel. A super grimoire activates every spell currently on the reels. Once a spell goes off, any spell caught inside its area also activates, so the feature can chain into a full screen of wild conversions.
There are 9 spell types. Some only turn themselves wild, while others affect rows, columns, crosses, edges, or all adjacent positions. When a spell activates, it turns itself and its affected symbols into wilds, except for scatters and the horizontal reel. Any wild created by a spell gains a +1 multiplier up to x3. If more than one multiplier wild is part of the same win, those values multiply together, which is where the base game can suddenly jump.
Free spins trigger with 4 or 5 scatters for 10 or 15 spins. This feature switches to a 5×5 grid. During free spins, sticky bet multipliers from x1 to x100 can land, along with blank spots. A Magic Orb sits beside the grid and can randomly fire one of 9 bonus effects on any spin. Those effects can add spins, upgrade multipliers, collect values, generate new values, or compress lines into one stronger spot. There is no player choice in the feature. The whole round is about getting enough sticky values down before the orb starts improving them.
How What’s Up? Witches Slot Plays – Volatility, Hit Frequency & Bonus Behavior
This is a high-volatility slot, and it plays like one. The hit frequency is 22.78%, so the game does connect often enough to stay active, but plenty of those hits are modest. A lot of the real value depends on whether the Arcane Feature actually chains properly or whether free spins build a useful grid.
The bonus frequency is around 1 in 180 spins, which puts free spins in the “reasonably possible, not reliable” range. You can see them in a session, but I would not treat this as a regular bonus-drop game. The base game has enough movement to keep you interested because spells can create sudden swings, though many spins still feel like they are setting up the next chance rather than paying properly on the spot.
Session behavior is pretty streaky. You can get runs where the avalanches and spell activations keep producing little to medium returns, then long patches where the game just pokes the balance. When it clicks, it clicks quickly. A well-placed super grimoire can turn an ordinary spin into the sort of chain that makes the slot feel much better than the raw hit rate suggests.
For bankroll use, this is not one for cautious grinding. It suits players who do not mind dry periods and want a shot at stronger spikes through chained wild conversions and a bonus round that can actually build. If you prefer steady, low-stress play, this one will feel too jumpy.
What’s Up? Witches Bonus Features – Free Spins, Jackpots & Special Symbols
The Arcane Feature is the real engine of the base game. It starts with spell symbols landing on the reels. Then a grimoire on the horizontal row decides whether those spells activate. Normal grimoires only affect the adjacent reel, so position matters. Super grimoires activate all visible spells, which is the stronger outcome by far. That means the same reel screen can pay very differently depending on which grimoire lands.
Each spell changes symbols into wilds in a different pattern. Some work vertically, some horizontally, some spread outward, and some cover all positions in one direction. Because spells can trigger other spells inside their effect area, the feature can snowball. In practice, that chain reaction is what gives the slot its best base-game moments. Without it, the base game is decent. With it, the game can suddenly feel much more dangerous.
The wild multipliers are another important layer. Spell-created wilds gain +1 up to x3. When several of them land in the same winning way, the multipliers combine multiplicatively, not additively. That is a big difference. It means a spin with several active wilds is worth far more than it first appears, especially on a 20,736-ways setup.
Free spins are a different style of feature. You need 4 or 5 scatters for 10 or 15 spins. Once inside, the game moves to a 5×5 grid with sticky multipliers from x1 to x100. The Magic Orb can fire 9 different effects:
- Doubler doubles 3 multipliers
- Collector picks up 2 to 6 multipliers
- Upgrader raises 3 multipliers by 1
- Compressor merges a line into one final value
- Adder adds x5 to x200 to 3 multipliers
- Generator places 3 fresh multipliers worth x1 to x500
- Convertor copies the highest nearby value across 5 positions
- Sweeper collects and removes all x1 values
- +3 Spins adds 3 more spins
This feature is less about frequent hits and more about building the grid into something useful. Early dead spins are common. If the orb lands the right effect at the right time, the round can turn sharply. Collector, Convertor, and Generator are the ones that tend to matter most in practice because they either add real value or improve what is already on the board. There are no jackpots listed.
Feature buys are available, which tells you a lot about the game’s design. Bonus Hunt costs 3x bet, Arcane costs 10x, Free Spins costs 100x, Arcane + Free Spins costs 300x, and Arcane + Free Spins Maximum costs 500x. Those are aggressive prices, especially the top two. They make sense only for players specifically chasing feature variance.
Final Verdict – Is What’s Up? Witches a Good Slot?
Yes, though it is aimed at a pretty specific player.
The theme is lighter than the math underneath it. That can fool people at first. This is not a casual Halloween slot with a few colorful features. It is a fairly volatile game built around chain reactions, upgraded wilds, and a bonus round that needs the right orb effects to really pay.
The best part is the Arcane system. It is not just decoration. Spell placement, grimoire type, and chain coverage all matter, so the feature has some real shape to it. The weak point is that the free spins can be uneven. They have upside, but they are not automatically strong just because you got in.
I would rate it as a good slot for players who like volatility with mechanics you can actually follow on screen. It is less convincing for anyone looking for frequent bonuses or steady session value.
What’s Up? Witches Slot Rating (Out of 10 Stars)
Rating: ★★★★★★★★☆☆ (8/10)

